Catching Up on Things

April 9, 2009

It’s easy to be the first to report on such things as Game Developers’ Conference and World of Goo, etc. It takes passion, talent and determination to be the last to report on these things. So, here I am, bringing you the greatness of late news.

Drew McGee in "Manifest Destiny!"

Drew McGee in "Manifest Destiny!"

First things second, I’ve been playing a couple of games including Midway’s last ditch effort at a Mortal Kombat game: Mortal Kombat vs. DC Universe. My complete coverage of this game will be available soon on www.GamersInfo.net, but for now, steer clear. The game was obviously rushed, lacks the gore that MK fans yearn for and the overall fighting mechanics leave you more frustrated than ecstatic.

I also played TellTaleGames new launch: Wallace & Gromit in the Fright of the Bumblebees. My complete coverage of this game is already up here. As you will read, I highly recommend this game for about 5 hours of pure fun.

Okay, San Francisco and the GDC 09. Brilliant! I tip my hat to Aaron Murray, Founder of Tandem Games, for flying me out there and allowing me to experience the greatness. I spent most of my time on the expo floor where we displayed our new casual game, Bumble Tales, in the Garage Games booth. Speaking of which, BT will be available for download in May from sites like www.BigFishGames.com and various other portals, so look for it. A match-3 style game with content galore including 35 unlockable characters and stories, high-res art, full voice-over and more than 100 levels of fun!

There was an awesome game right behind these girls, but they wouldn't move!

There was an awesome game right behind these girls, but they wouldn't move!

I was given a copy of Uncharted: Drake’s Fortune by Naughty Dog’s own Richard Lemarchand (couldn’t ask for a nicer guy than this) and immediately popped it in when I got home. If you’re a fan of the Tomb Raider series, this will be right in your wheel house. The music is amazing! I literally found myself sitting there waiting for the music to loop before moving on in the game because it was so big. The music took me back to the movie theater when I first saw Jurassic Park…that good. The puzzles weren’t difficult at all, but the story really made the game come together (and no, I’m not saying that just because I’m a writer). I’m going to say “Buy It” because it’s a good 10 – 15 hours of solid gameplay and finding all the treasures will have you OCD gamers enthralled.

Lastly, World of Goo. Play it! Buy it! I loaded this last night and wanted to try it for 30 minutes. I ended up playing for almost 3 hours. The game design is fan-freakin’-tastic: beautiful levels, hilariously cute Goo balls AND it makes you think! Again, the music in this game could be a soundtrack you listen to for recentering your chi or something. Take my word on this: you won’t regret this purchase.

Post-lastly, Domain of Heroes made a few headlines here and here!  Okay, that catches you up on a lot of things. Leave comments, wishes, or money. Whatever you like.

Just Before GDC

March 24, 2009

The title might be a little innaccurate, as technically this is the 2nd day of GDC 09, but I am heading to San Francisco tonight, so, the title works. Moving on.

I’m writing partially because I have failed to do so in a month and partially (or I’d like to think mostly) because I read two interesting articles on Kotaku just now: one made me mad, one made me happy.

Starting with what made me mad (so I can have a happy ending 😉 ), Apple: please do not do this. It only takes a moment to see what will happen here. Indie developers with little capital to create their games put out their product and yes, maybe it’s not great, but maybe they make a little coin off it and their next title is a hit. If they end up getting smacked down with returns, they could very easily go in debt repaying consumers and then the creative flow stops. Meanwhile, larger companies who can afford to take the hit will continue producing the same drivel they’ve always put out there and consumers will buy it out of sheer lack of options. The iPhone has been wonderful for the indie development scene. It would be a shame to have a major drop off now.

The second article makes me happy because I own a PS3. For the longest time, I’ve listened to friends talk about how great their exclusive XBox titles are and have been saddened a bit on the inside that a powerhouse like Sony hasn’t grasped the concept that devoted fans of their system need games to play. I appreciate the Blu-Ray player (though I’ve had to replace mine twice), but I wanted a gaming console, not a glorified DVD player. Finally, with a lower price on the dev kit and easier-to-use tools, hopefully 2010 will be the year of the PS3’s domination!

Check back soon as I will be covering my first GDC 09 experience with pictures, audio and whatnot! If you’re lucky, I’ll double the whatnot. 😉

All in Good Time ;)

January 25, 2009

Here we are, folks. 2009. The last week of the first month and the first true blog entry. Let’s get started.

The company giving me a chance!

The company giving me a chance!

On January 1, I accepted the role of Creative Writer/Story Designer for Tandem Games.

I’m officially a game writer!!!

The entire goal of this blog was to journal the process of becoming a game writer – I know I never officially stated that – but now that it has happened, I don’t want to quit. Actually, time considered, I want to start again and not quit. 😉

Technically, I am the creative writer for Domain Of Heroes which is the second released title for Tandem Games, but since I am working on story for another Tandem project, we’ll keep our fingers crossed that my brain’s ideas continue to be enjoyed by the founder. If you get a chance, I strongly urge you to check out DoH, as it is an MMO that can be played at work! Feel free to leave me feedback here or on the game’s forum.

As part of this News Package de Awesomeness, I will be attending the Game Developers Conference in San Francisco at the end of March, so if you’re going to be there, leave me a message and lets try to meet.

Here's to success in all things, in all aspects of life in 2009!

Here's to success in all things, in all aspects of life in 2009!

Oh, and a quick shout-out to my best friend, Meredith! Happy Birthday!