Catching Up on Things

April 9, 2009

It’s easy to be the first to report on such things as Game Developers’ Conference and World of Goo, etc. It takes passion, talent and determination to be the last to report on these things. So, here I am, bringing you the greatness of late news.

Drew McGee in "Manifest Destiny!"

Drew McGee in "Manifest Destiny!"

First things second, I’ve been playing a couple of games including Midway’s last ditch effort at a Mortal Kombat game: Mortal Kombat vs. DC Universe. My complete coverage of this game will be available soon on www.GamersInfo.net, but for now, steer clear. The game was obviously rushed, lacks the gore that MK fans yearn for and the overall fighting mechanics leave you more frustrated than ecstatic.

I also played TellTaleGames new launch: Wallace & Gromit in the Fright of the Bumblebees. My complete coverage of this game is already up here. As you will read, I highly recommend this game for about 5 hours of pure fun.

Okay, San Francisco and the GDC 09. Brilliant! I tip my hat to Aaron Murray, Founder of Tandem Games, for flying me out there and allowing me to experience the greatness. I spent most of my time on the expo floor where we displayed our new casual game, Bumble Tales, in the Garage Games booth. Speaking of which, BT will be available for download in May from sites like www.BigFishGames.com and various other portals, so look for it. A match-3 style game with content galore including 35 unlockable characters and stories, high-res art, full voice-over and more than 100 levels of fun!

There was an awesome game right behind these girls, but they wouldn't move!

There was an awesome game right behind these girls, but they wouldn't move!

I was given a copy of Uncharted: Drake’s Fortune by Naughty Dog’s own Richard Lemarchand (couldn’t ask for a nicer guy than this) and immediately popped it in when I got home. If you’re a fan of the Tomb Raider series, this will be right in your wheel house. The music is amazing! I literally found myself sitting there waiting for the music to loop before moving on in the game because it was so big. The music took me back to the movie theater when I first saw Jurassic Park…that good. The puzzles weren’t difficult at all, but the story really made the game come together (and no, I’m not saying that just because I’m a writer). I’m going to say “Buy It” because it’s a good 10 – 15 hours of solid gameplay and finding all the treasures will have you OCD gamers enthralled.

Lastly, World of Goo. Play it! Buy it! I loaded this last night and wanted to try it for 30 minutes. I ended up playing for almost 3 hours. The game design is fan-freakin’-tastic: beautiful levels, hilariously cute Goo balls AND it makes you think! Again, the music in this game could be a soundtrack you listen to for recentering your chi or something. Take my word on this: you won’t regret this purchase.

Post-lastly, Domain of Heroes made a few headlines here and here!  Okay, that catches you up on a lot of things. Leave comments, wishes, or money. Whatever you like.

Spore (PC) – Review

September 28, 2008

Probably the most hyped game in the past few months (definitely since GTA4 and MGS4), Spore is Will Wright’s and EA’s newest Sims-like game with added components of an RTS (real-time strategy). The object of the game is to take a creature from a microscopic stage (I’d say single-cell, but I’m not sure) of life all the way through galactic conquest via evolutionary add-ons, trade and warfare. How’s that for an elevator pitch?

Look! A Spike-tailed Bloody Phlegm!

Good: The game is an immersive world with a gradual learning curve. I believe this is something the whole family can enjoy for small snippets of time, but then again, I don’t have kids. Do I have any parents reading? What do you think?

The Creature Creator (sold seperately for those who want to populate their world with their own creations) is both a blessing and a curse. The blessing is the ability to fully customize the positions of arms, legs, necks, tails, spinal curvature , spikes, poison jets, skin color and texture, etc. The curse: for anyone with any level of OCD, get ready to spend a lot of time color coordinating arms and legs, swelling the belly and tapering the tails – and when you’re finally done with the creature, you’ll be too mentally fatigued to play the game that day.

Ahh...Cartoony-space. What can't you do?

Ahh...Cartoony-space. What can't you do?

Another beautiful aspect of the game that other studios should pay attention to is the level pacing. There are five different stages, or levels, to Spore: Cellular, Creature, Tribal, Civilization and Space (or Kick in the Nards). I found that when I began to tire of swallowing bits of cellular debris and adding spikes to my sides, it was time to move to the next stage. Also, by the time I made it to space, I was worried the game was almost over, only to find around 40% of the game’s content is in the final stage. Just say no to final stage Boss Battles and yes to long, immersive, final levels allowing you to use everything you’ve learned throughout the game!

The bad: Repetition. Once you make it to space, it’s all about repeating the terraforming and colonization of other planets and returning home to defend your planets. When you pan out to see the galactic view, you realize how long a journey you have to make it to the center and how many of these planets you have to colonize…and then you yawn. So, long final level? Check. Immersive? BONK!

Also, if you’re truly talking about an evolving species, the creature should have to carry on the traits of his ancestors, not suddenly switch from being a carnivore to an herbivore or removing all spikes and adding dancing feet. It’s fun, but doesn’t this destroy the idea of evolution?