A little late in the reporting, but Wednesday, the SXSW/Screenburn crew joined hands again with the likes of Bob McGoldrick and the Austin Community College for the 3rd annual Mixer before SXSW. Real quick, are any of you making it out to Southby this year? It’s March 13th – 22nd and loaded with booths and contacts for interactive media, movies and music. As far as gaming in Austin, TX is concerned it is one of the Big 3 events of the year, so try to make it.

The Mixer held a panel with popular names such as Rich Vogel (EA/Bioware) and Billy Cain (Heatwave Interactive), along with others that are becoming gaming household names including Rodney Gibbs, Frank Roan and Lori Durham. Austin’s Chamber of Commerce member, Tony Schum, also delivered information on the economical state of Austin’s gaming. The overall mood was a bit somber as the realization of cutbacks and layoffs was heavy in the air. The silver lining seemed to be that gamers can look forward to solid games being released as companies can’t afford to grapeshot money at projects that have no value. It was great to see some familiar faces again and let’s face it, being around fellow gamers and developers is almost always good company.

The “& More” bit of the title is all about a link to my most recent work: Blogging for The CW Source – Smallville, in particular. You can check out my first paid blog here! Please leave comments here and on that site; it’s how I know you love me and how my boss knows I’m worth keeping. 😉

Farewell, Kristin Kreuk!

Farewell, Kristin Kreuk!

Perhaps a bit overdue, but nonetheless, here we are discussing the upcoming Austin GDC! Not sure what others are hoping for, but as this will be my first official conference to attend, I am…giddy, for lack of a better word. The Writers’ Track alone looks amazing, not to mention audio portion and other key guest speakers.  Personally, I am looking forward to the speech: Endgame: How to Build High-End Gameplay for Your Most Devoted Players by Damion Schubert, Bioware, Austin. So, maybe I’m a little biased about this one because I absolutely love Bioware’s products, but it’s nice to know that the company does think about its most hardcore fan base (“They love me. They really love me!”).

And on to some (not all) of the individuals that I am eager to meet.

First up: Rhianna Pratchett. Not only is she the narrative designer for the upcoming Mirror’s Edge by EA Digital Illusions, she put the “bad ass” in Nariko from Heavenly Sword. Plus, she has all but promised me a quick Q&A session – more than likely nothing you haven’t read elsewhere, but I’ll be the one asking the questions. (Insert evil, maniacal laugh here…unless you are Rhianna Pratchett, in which case, you should have only read the first two sentences of this paragraph)

When I think about you, I touch myself...Get it? Get it?!

When I think about you, I touch myself...Get it? Get it?!

Another presence that I’m looking forward to is Austin’s own Susan O’Connor. Okay, I’ve devoted two different blog entries to Bioshock’s amazing story so, all of that applies here. Now. To this woman. ‘Nuff said.

Richard Dansky’s workshop is another one pulling me. I’ve actually spoken with him briefly on the phone once, so…I don’t really know what that equates to, but it’s out there now for the record. Can’t I just be excited to meet people in the industry without having to qualify it all? Who are you to judge me? (grin)

That is all I have for now. If you’re going to be there, be sure to stop by the Writers’ SIG Booth as I will more than likely be there most of the time. And say hi to me. I would like to meet my two or three readers!

Repetition ingraines the idea

Repetition ingrains the idea